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Games theory can be used to compute winning positions in a multi-player game
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There are many sorts of games (simultaneous, perfect information, etc.) $\rightarrow$ check the articles
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A strategy is a function that, given a configuration, returns the next action
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A strategy determines how to explore the game’s arena
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The goal is to reach a winning configuration
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This can be done iteratively to identify the winning region
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Other approaches exist (e.g., based on heuristics) to reduce the complexity